
While the upgrades are all randomized, these color-coded exits give you at least some control over how you want to build up your character, even if you never know what the options will be for each potential reward.

You’ll also be able to tell from the door’s design whether you’re about to take on a boss. As in Hades, different doors at the end of each area lead to different rewards, so you can choose whether you want a new skull, more gold for the in-game shop, or an item. SouthPAW Games advertises Skul as having “70 different playable characters,” and that claim seems honest, although I have yet to see every head myself. As if that’s not enough, the heads also cause you to do different things as you swap between them, meaning that each skulls’ attacks and weaknesses matter, as well as how they work together. It’s not just that a new head gives you new ways to attack your enemies, but that each one may also change how you move, or your ability to act defensively. You’ll want to swap between them often as you learn the ins and outs of each of the game’s areas. You can keep up to two different heads to switch between in your inventory, although there’s a cooldown that’s activated each time you swap between them.

The protagonist’s head is just a skull - he is a skeleton, after all - so he can swap his own noggin out with a wide variety of other heads, each of which comes with its own array of powers, attacks, and abilities.
